Holsters and Ammo
You'll need bags and holsters to keep things on you, and they must be big enough for what you're holding.
Holsters
Light: $40
Medium: $60
Heavy: $110
Extra Heavy: $200
Ammo
Ammo types based are different for weapons, every species can hold the same amount of starting ammo, excess must be stored in bags or bandoliers. Carry capacity without storage listed below with types.
shotgun: 20 Rounds
heavy: 40 (Snipers, LMGs, and miniguns)
medium: 60 (rifles and some handguns)
light: 100 (mostly handguns)
AMMOSTRAPS: cutting edge device that can easily magnetize 'THESTRAP' to most known fabrics. This technology runs a belt like system around a chosen surface, magnetizing the fabrics together after placement, with no markings. AMMOSTRAPS are sold by most weapon vendors, and their unique $5 per loop design, brings a consistent customer base of all shapes and sizes to every vendor.
Ammo can be enchanted or modified with magic and other ingredients.
Prices
Ammo: listing of smallest boxes you can get, vendors who sell bulk items usually will give a discount for more.
Light- Box of 50 rounds $40
Medium- Box of 50 rounds $60
Heavy- Box of 40 Rounds $65
Special ammo has a cost attached to retail price, ex [heavy armor piercing $65 + $50 = $115/ 50 Heavy AP rounds ]
Armor-Piercing Ammunition - $ 50
Biotoxin Ammunition - $ 70
EMP Ammunition - $ 110
Expansive Ammunition - $ 40
Flashbang Ammunition - $ 30
Incendiary Ammunition - $ 60
Poison Ammunition - $ 40
Rubber Ammunition - $30 cheaper
Sleep Ammunition - $20
Smart Ammunition - $50
Smoke Ammunition - $30
Teargas Ammunition - $60
Magic Imbue Options:
Get a magical friend to imbue for free, or purchase the enhancement from almost any magical vendor. You could ask them to imbue the rounds or a pouch or magazine that can transfer the magic.
Magic Imbue: Service Charge 200 (one time charge per vendor)
Earth - $400
Fire - $400
Water - $400
Air - $400
Dark - $70,000
Light - $70,000
Symphonic - $300
Nature - $700
Blood - $15,000