3. Magic Types

SpellBook School Spells

Each school of magic is often separated into a few

Ways to use Magic

constructs, blasts, beams, summons Most forms can be used instantly,

Magic Combos

Water + Dark = Blood Magic

Cyber "magic"

1. Cyberdeck installation 2. +2 cool 3. +1 quickhack 4.

Symphonic Magic

1. Note blast 2. electric guitar 3. ruin the vibes

Light Magic

1. Light beam 20dp 2. illumination- lasts 3min, 10 sec

Dark Magic

1. shadow blast 20dp knockback 2. steal light 3. cause

Nature Magic

1. Camo mastery D20 2. infared blocker 3. thornblsat -3

Water Magic

1. Splash (taunt and stun for 1 round) 2. summon

Fire Magic

1. Fire Ball - 10 damage (use move for 2)