Tank
Kinetic Energy Specialist
- given medium armor
- 2 free taunts per session
- +2 endurance
- break wall/floor roll D20
- explosive crafting
- heavy weapon ammo crafting
- After losing armor, gain 50% damage boost
- Intimidate d10
- +3 perception
- killing an enemy gains invulnerability for 1 round, 3x per session
- Sentry turret 3x per session
- 25 ft radius dropshield heals allies 20 health per min
- charge - roll d20 through materials 1oft around you
- +2 endurance
- 50% less damage to explosive/fire
- Ground projectile D20 to tear a chunk out of the floor
- Absorb grenades/landmines and use the explosive damage in combat
- Half or double weight of armor
- Bodyslam body weight in damage 0 fall damage
- lift anything roll d10 must be 10 2x per session