Vehicle Shops

Vehicle Shops
Photo by Sam Freeman / Unsplash

Vehicles are often sold by vendors in one of two types: Jump Vehicles, and Planetary. Each vehicle comes with their own costs such as purchasing, upkeeping and modding. Some areas may charge on tolls or parking permits, therefore many low income households will likely not own a jump vehicle.


Top Vehicle Manufacturers

1 Svelto ($50,000,000 - 100+)

2 Veidt ($9-50,000,000)

3 Andare ($6-9,000,000)

4 Hummingbird ($3-6,000,000)

5 Geschwindigkeit (max $3,000,000)


Jump Vehicle Types

Attack: Can hold 6 passengers. Armed with 2 anti air cannons, and 3 armor piercing missiles. Level 2 armor systems stock.

Entertainment: Primarily stationary vessels intended to provide entertainment such as dancing, casino, theatrical, or other similar jobs.

Mining: Ship has a on board lift and mining drone, can hold crew of 8, has a defensive shield and a call button to save from pirates. Large heavy storage capacity.

Fishing: Can hold a crew of 4, large refrigerated storage units below deck

Freight: Can hold 20 people, the largest storage space, has a onboard shield system that nothing can enter or leave without proper authorization.

Tow: Can pull just about anything through the system.

Standard Cruiser: 4 seater with minor luggage capacity of about 5 feet x 5 feet

Cop cruiser: Fast 4 seater, capacity to store 2 prioners on board. has one mounted weapon on the hood

Racer: Focusing on speed these will get you across the system faster than anything else, 1 seater, and anti- lock on guidance systems.

Public transport- low and high class: large and small freight buses with repurposed public seating are travelling across the systems constantly for easy of access for all.

Mechanics and Craftsmen can be found for each vehicle type, modifications can be made through the purchase of aftermarket parts and service installation fees.

Treads:

Tank Treads $1 mil

Deployable / fixed Wheels $500,000

Pincer Legs $500,000

Surface Hovers: $1 mil

Fuel Sources:

Hydrogen Sheets

Carbon Dust

Solar Energy - 10 min charge

Spectra

Plasma

Hydro

Kinetic

Solar Winds

Weapons:

Ion cannons $20M

Plasma cannons $20M

Bombs/ mines: Ion, Plasma, Napalm, Hydrogen, spectra, Emp

Emp Nets $10M per net

Gattling Guns $3M

AA guns $10M

Gauss turret $5M

AM parts:

Livery $250k

Paint $100k

Energy Shields $3M (blocks all incoming damage for 2 turns)

Ballistic shields $5M (blocks most bullets and protects against fires reaching 3040°F)

Weapons mountings $500k per mount static | Deployable kits $750k per mount (weapons separately)

Luggage capacity $250k for 10ft x 10ft cargo mount, placement optional

Fuel Conversions $600k - 1.5M specific specialists handle work like this

Updated jump drives $3-10M lvl 1 jump drive can jump to another system in 10 minutes. Lvl 2 in 7 minutes. Lvl 3 in 5 minutes. Lvl 4 in 3 minutes. Lvl 5 1 minute system jump.

Doubletime warp drive $6M can instantaneously jump to other systems if a level 5 jump drive is installed.

Deployable glide wings $10M allows safe gliding if engines fail or are powered off, allow ship to fly without leaving heat signature

Solar fans $8M with solar powered vehicle gain ability to charge engine in half the time. Normally 10 min, reduced to 5

Magic Modifiers $prices vary greatly depending on mage

Self repair droid systems $20M takes a day to repair serious damage

Upgraded diagnostics $500k - 15M Lvl 1 open door tracker. Lvl 2 occupant tracker. Lvl 3 system damage detector.

Autopilot (stock on most systems, $500k)

Scanners $35-500k incoming attack. Enemy vessel

Stealth Systems $5M undetectable to scanners

Bombardment $3-1000M

Living quarters modifications - vast range


Vehicle Sheet