Assassin / Mercenary
Assassin and mercenary classes are separate until level 10
Assassin
- Perfect parry twice per sesssion
- holster of choice
- pickpocket 1 free perfect per session
- +3 melee thrown weapon to permanent inventory
- eavesdrop + 2 perception
- free run +3 agility
- -50% fall damage
- Gelatinous Lockpick +5 on lockpick skill checks
- Silent walk permanent passive ability
- poison mastery: half the needed components
Mercenary
- Perfect dodge x2 per session
- tackle (move) x1 perfect per session
- x3 grenade of choice every session (doesn't stack)
- tactical bag (large: can hold 2 large weapons or 4 medium or 6 small)
- Double ammo on purchase
- Night vision / infrared cyberware free
- +2 endurance
- double weapon holster of choice (any size)
- weapon vendor discount d100 every purchase
- ballistic weave + 100 armor with no agility hindrance, recharges every other session
Master Killer
- +3 charisma
- climbing gloves /other traversal tech free
- grapple/ zipline tech of choice
- interrogation bonus +4
- Passive intimidation +3 constant
- upgrade signature weapon to legendary
- all surprise attacks become critical hits on success
- Cloaked in silence: constant passive silent field 2 ft aura around PC
- Death Strike - once/ session roll d100 for %multiplier
- Morphen strike force: d20 to summon morphs to your location as a commanded team. x1 every 3 sessions