Assassin / Mercenary

Assassin / Mercenary
Photo by Hamed Mohtashami pouya / Unsplash

Assassin and mercenary classes are separate until level 10

Assassin

  1. Perfect parry twice per sesssion
  2. holster of choice
  3. pickpocket 1 free perfect per session
  4. +3 melee thrown weapon to permanent inventory
  5. eavesdrop + 2 perception
  6. free run +3 agility
  7. -50% fall damage
  8. Gelatinous Lockpick +5 on lockpick skill checks
  9. Silent walk permanent passive ability
  10. poison mastery: half the needed components

Mercenary

  1. Perfect dodge x2 per session
  2. tackle (move) x1 perfect per session
  3. x3 grenade of choice every session (doesn't stack)
  4. tactical bag (large: can hold 2 large weapons or 4 medium or 6 small)
  5. Double ammo on purchase
  6. Night vision / infrared cyberware free
  7. +2 endurance
  8. double weapon holster of choice (any size)
  9. weapon vendor discount d100 every purchase
  10. ballistic weave + 100 armor with no agility hindrance, recharges every other session

Master Killer

  1. +3 charisma
  2. climbing gloves /other traversal tech free
  3. grapple/ zipline tech of choice
  4. interrogation bonus +4
  5. Passive intimidation +3 constant
  6. upgrade signature weapon to legendary
  7. all surprise attacks become critical hits on success
  8. Cloaked in silence: constant passive silent field 2 ft aura around PC
  9. Death Strike - once/ session roll d100 for %multiplier
  10. Morphen strike force: d20 to summon morphs to your location as a commanded team. x1 every 3 sessions