Healer
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Photo by Chris Ensey / Unsplash
- Detect enemy 10ft - move
- Healing shot, +10 Hp per shot
- Splash heal - target +20 Hp to everything in 10ft radius
- +3 Endurance
- Repair gear D100
- Raise dead NPC - flip coin
- +30 Hp self
- 8. Healing potion mastery/teaching
- +2 wisdom
- Heal everyone in 20ft radius 40 Hp once per session
- Become an invincible immovable object for a turn - twice per session
- Amount of healing done in an encounter can be used as damage in the next
- Bless armor +20 overall health
- use action as move
- Healing rain, +15 hp every minute over an encounter - once per session
- +1 perfect deflect per encounter, must be used by end of session
- Full heal self- once every other session
- +1 move
- Repair equipment D100
- Invulnerable 1 encounter every 3 sessions