Healer

Healer
Photo by Chris Ensey / Unsplash
  1. Detect enemy 10ft - move
  2. Healing shot, +10 Hp per shot
  3. Splash heal - target +20 Hp to everything in 10ft radius
  4. +3 Endurance
  5. Repair gear D100
  6. Raise dead NPC - flip coin
  7. +30 Hp self
  8. 8. Healing potion mastery/teaching
  9. +2 wisdom
  10. Heal everyone in 20ft radius 40 Hp once per session
  11. Become an invincible immovable object for a turn - twice per session
  12. Amount of healing done in an encounter can be used as damage in the next
  13. Bless armor +20 overall health
  14. use action as move
  15. Healing rain, +15 hp every minute over an encounter - once per session
  16. +1 perfect deflect per encounter, must be used by end of session
  17. Full heal self- once every other session
  18. +1 move
  19. Repair equipment D100
  20. Invulnerable 1 encounter every 3 sessions