Haima

Haima
Photo by Max Muselmann / Unsplash
  1. Blood Reading: Detect status of localized blood; pulse, spectra and curses within
  2. Adrenaline boost: excrete excess adrenaline into the blood and increase agility by 2 and endurance by 3 for 2 turns (2x per session)
  3. Control flow: Subtly control the flow of blood.
  4. Textile abilities: extend your senses into blood. (Ex spilling blood into a pocket and feeling what they have in said pocket)
  5. Flesh restitch: Heal wounds d20
  6. Hex: Drip blood into the shape of a protection, ward, or healing hex.
  7. Draw Blood: After drawing blood from someone, use your abilities to control the blood pouring from them, shaping and altering it's texture.
  8. Flow Shift: Increase/ decrease blood flow in enemy, raising heart rate, stress, adrenaline, etc
  9. Skin Crawl: Make subtle movements in a targets system, causing discomfort and other symptoms
  10. Excessive gore: double amount of blood and guts visible from combat, increasing intimidation through combat
  11. Blood bending: Shift blood from anyone into any direction and further complicate movements enabled from Draw Blood.
  12. Bloody fog / precipitation + 5 intimidation
  13. Fleshcraft: Warp flesh to the shape or form of your choosing
  14. Vein pull: extend veins from you or an enemy using them as combative tools
  15. Blood Curse: Mark an NPC with a bloodcurse, potentially letting their blood run dry in a specified number of hours/days/etc.
  16. Tainted Blood: Your blood becomes acidic and toxic to those your intentions align.
  17. Bone Moulding: shift the bones of a target to shapes and movement of choice
  18. Rewrite blood makeup: increase/ decrease levels of oxygen, water, formaldehyde, etc
  19. Blood form: drop into a sentient pool of blood, allowing teleportation through blood networks (ancestry, donated/stolen blood, etc)
  20. Blood God: Transform at will into a bloody avatar, capable of everything you are, but in a liquified state