Haima
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- Blood Reading: Detect status of localized blood; pulse, spectra and curses within
- Adrenaline boost: excrete excess adrenaline into the blood and increase agility by 2 and endurance by 3 for 2 turns (2x per session)
- Control flow: Subtly control the flow of blood.
- Textile abilities: extend your senses into blood. (Ex spilling blood into a pocket and feeling what they have in said pocket)
- Flesh restitch: Heal wounds d20
- Hex: Drip blood into the shape of a protection, ward, or healing hex.
- Draw Blood: After drawing blood from someone, use your abilities to control the blood pouring from them, shaping and altering it's texture.
- Flow Shift: Increase/ decrease blood flow in enemy, raising heart rate, stress, adrenaline, etc
- Skin Crawl: Make subtle movements in a targets system, causing discomfort and other symptoms
- Excessive gore: double amount of blood and guts visible from combat, increasing intimidation through combat
- Blood bending: Shift blood from anyone into any direction and further complicate movements enabled from Draw Blood.
- Bloody fog / precipitation + 5 intimidation
- Fleshcraft: Warp flesh to the shape or form of your choosing
- Vein pull: extend veins from you or an enemy using them as combative tools
- Blood Curse: Mark an NPC with a bloodcurse, potentially letting their blood run dry in a specified number of hours/days/etc.
- Tainted Blood: Your blood becomes acidic and toxic to those your intentions align.
- Bone Moulding: shift the bones of a target to shapes and movement of choice
- Rewrite blood makeup: increase/ decrease levels of oxygen, water, formaldehyde, etc
- Blood form: drop into a sentient pool of blood, allowing teleportation through blood networks (ancestry, donated/stolen blood, etc)
- Blood God: Transform at will into a bloody avatar, capable of everything you are, but in a liquified state