Timeline 2A Campaign
In the Ashes of what once was, a phoenix shall rise. -🕶️
Chapter 1: Dark Days
In a small candle lit town called Skeltz, in the late 1400's of earth, 3 adventurers meet on a seemingly average night, they are casually browsing the local market as a undead army approaches, running them out of this town they were just passing through. They continued together for several nights with this army tailing them as they finally came to cave entrance.
Harper, a vampire found comfort in this cave and suggested the crew follow to safety, within the cave they interact with a spore-covered corpse whom they had not seen before they hear it combust into a trillions of spores, all over Michael V. Pushing to the other side of the cave the travelers find the exit which opens up into a large ravined valley, with a large castle in the heart of it. They begin their descent to the castle and are greeted by a guard named Persa, who does not trust them and brings them in for questioning, several missteps happen and Persa's guard partner is murdered by Michael as to escape the knights protecting the castle. As Persa goes to investigate where her companion went, The king she has spent all her known life protected is murdered at his wedding by his brother. A bloodbath takes place and the crew escapes the castle walls and flee.
They eventually get separated in the woods and engage in combat with a mysterious rotting humanoid creature with spores similar to the cave beast. They get back on track and come to a river with several glowing lights, they approach the lights and are teleported into a dreamlike realm where they see 8 wizards supporting guided beams of magic going up into the spatial abyss.
They try protecting the wizards as the undead forces find their way in through the river entrance as they did, and begin killing the wizards, the team tries their best but seem to lose all but 1 wizard. They clear the area of undead and the wizard exclaims to leave him to hold the beam, a darker force in approaching from the door behind him and they must stop it. They enter this pitch black room and are greeted by the horned silhouette of an evil so strong the room itself is trembling from his foul energy.
They suddenly awake drowning in a river and after short deliberation continue onward to a nearby town, they're redirected to the true tower where they meet the wizards they saw in their dream, who directed them towards a quest, that could ward off the undead army with a price. They began this quest to retrieve a banner from a cuman soldier and his recently turned vampire ally, a sword in a stone guarded by a lake spirit, and finally a dark book in the foot of a cave below the wizard's tower. After retrieving all these items, they gave their last stand against the undead army as the wizards sent out a spell that would send the undead infected area into a point in spacetime where the universe is more equipped to deal with this, as the crew's souls were sent forward into the future into the bodies of their descendants, fusing souls.
Chapter 2: The Awakening
As the crew awakes in their new bodies their future selves memories fuse with that of their previous selves, giving splitting headaches but lifetimes of dreamlike knowledge. Carl is invited by a contact named Silas to setup shop on the dock of Io as a networking opportunity, and Taint is invited to be a jury for a mercenary trying to get validation away from his home world of Rhea.
They both individually begin heading to Io and step off their respective vessels of transport in near synchronicity. Their eyes simultaneously meet a purple velvet tent marked with the initials P.W.
After a strange interaction with the man in the tent, they begin towards the press conference taking place here, as Io is a meeting ground for the planetary leaders of the system. Taint's appointed mercenary seems to be running a protection bounty on one of the planetary representatives and together they watch several speeches be given. One of which being very noteworthy, a man named Strass gave a speech proclaiming himself the only right choice as a leader to all sectors moving forward. As he completes his speech a terror attack insues from the Mimez, and he on the spot incinerates the attackers with ease, using a nanite hand cannon. After the gunfire he proclaims to keep everyone safe as people begin evacuating after narrowly escaping a mimez bombing. Carl offers to give Taint the mercenary he was juring, and a agent left behind by Strass after he turned against him. This agent had 75% of his body shut down after they activated a Killswitch shutting down all of his tech. The mercenary had to turn the bounty in to Ganymede and recommended a ripperdoc nearby the turn in spot. They take the agent to the ripperdoc, who is again PW, and after he is patched up with some trading, joins the others to turn in the protection bounty. The crew registers as hunters on Ganymede and are now on a probation hunt, as to get full hunting access on Ganymede. As they are walking through an alleyway a mysterious stranger on a nearby rooftop is watching them and they notice a tracker of some sort has been attached to the agent, and they remove it accidentally killing a street informant, to this mysterious stranger, at the same time.
Continuing down the street the crew receives a transmission from the bounty hunter's guild mascot, Roscoe Buttons. He gave them a contract for a target named Bigmouth. They geared up at a local gun store in Southern Nueva York (by killing the owner Deeno-T and stealing the items they needed for the job. Upon exiting the store said fter setting off alarms they notice the whole block's power has been cut and they are surrounded by a Legion task force aiming to capture Agent H. The crew painstakingly fends them off, with Agent H dying temporarily in the process. (forming a pact with a dark entity in the void.) Upon awaking Agent H summons a rift transporting the crew into a dark energy portal taking them closer to Bigmouth.
Chapter 3: BigMouth
After concocting a plan to pit two rival establishments, bigmouth frequents, against one another to draw out his attention, the crew naturally runs across him while trying to unfurl their plans. They begin their combat in a B Burger with Carl and Taint cornering Bigmouth in a restroom, they get some local assistance and as they're bringing Bigmouth out the front door a hazmat unit shows up exclaiming they must contain Bigmouth and the area is to be sealed off. 2 members of the hazmat unit go in to seal the inside and they are immediately killed by a swarm of Bigmouth teeth. As a cloud of dust is kicked out, Bigmouth breaches containment and smashes out of a back window heading towards a warehouse. The crew meets up at the warehouse with each taking their own approach in.
As Carl and Taint sneak in, Hector crashes what he identified as a Iron Lotus motorcycle into the front door of the warehouse, causing a firefight as he lunged from the wreckage unloading dual MG's into the group of Lotus and Bigmouth cultists that were likely in the midst of an arms deal. Taint and Carl pop out assisting in taking the remaining group upstairs down and to search for Bigmouth. Carl encounters a cultist who disembowels himself revealing a large toothed mouth below his epidermis. In the heat of the battle with the cultists Hector loses his hand and leaves it behind in the warehouse, which will likely be found by Monmatia PD or Iron Lotus later. Bigmouth reveals himself and Carl talks him down saying they'll help him get what he needs. As he lets his guard down and begins shrinking due to some unknown causes, they cover him in a his hoodie that once fit him and stuff him into a steel jar, capturing him alive. Before leaving they check outside to make sure the Biohazard unit that locked them in BBurger didn't track them, and the coast is clear. As they're leaving a ex-legion agent reveals himself stating he was trying some solo bounties on Ganymede and he was set as a probation agent for the crew's first bounty. Enjoying how they handled the situation he requests to join them, however they only let him join on the condition he reveals some more information about himself.
Chapter 4: Strider
After recieving a call from an unknown caller, Carl gets an interesting lead, a man claiming to have alot of connections. He claimed if they come meet him he can give them helpful info to help them in launching their bounty hunting careers. The stranger asked them to meet at a nightclub called the pyramid, and Taint is familiar with this place as his friend Maximilian works there. They meet the stranger in the VIP lounge and he has a man with him he introduces as Holden, stating he's here to oversee the conversation and help as a messenger for a newly forming rebellion. The stranger introduces a man named Mr. Spokes, he tells the crew information about Strass, letting them know they may be what we need to fight the imminent oppression he's working on. After the meeting contact information is shared and Frank provides helpful information on catching Strider, as well as coordinates to get a one time free gear up from Frank's friend Big R. Big R and his associate give the crew some helpful equipment of almost all forms before they prepare for their face-off with strider.
After some brief planning the crew tracks Strider to a parking garage, he is in the process of stopping some sort of Iron Lotus arms deal. They use Big R as a distraction, draw in Strider and go for the capture. After realizing they have more in common than they thought, the crew chooses to let Strider go take down the deal, as he claims it's extremely important it doesn't get completed. With the Lotus nearly clear, Hector picked up a strong energy signature, after noticing that's what Strider was trying to get to, Hector absorbs the energy from this strange briefcase causing him to pass out and begin convulsing. Strider exclaims he's made a horrible mistake and the crew needs to keep a eye on him because he has no idea how this will effect Hector. He slowly awakes and a immense hunger begins growing within.
Hector is met with a voice in his head screaming and demanding to consume the life force of his friends. He denies it and begins convulsing again uncontrollably. Big R goes to retrieve Carl's van and encounters a repoman who tries to shoot Big R, however Big R defends himself with ease. Strider announces he has more Iron Lotus deals to halt and leaves them with his number. Plainweaver suddenly appears and offers the crew the option to retrieve an artifact from a planet he is not allowed on, in exchange for him to heal Hector. The crew agrees.
Chapter 5: Bushow
Tasked with retrieving the obsidian dragon to save Hector, the crew is sent to Bushow and begins their quest. They stumble upon Tenchaku Temple meeting several helpful people. They are guided to the badlands to find the statue, encountering hazardous environments as well as Planeweaver's grandma and cousin. Spector gave the ashes of his grandma to plainweaver claiming it was by the hand of his cousins, Carl was cursed with a lycanthrope-esque disease, and Hector was restored, Spector bartered with PW to keep the curse that Hector absorbed.
Chapter 6: 3 weeks later
After leaving Plainweaver's shop the crew connected to the network and saw a bunch of missed calls over the last several weeks, realizing they had been gone longer than expected. They headed to the pyramid to catch-up and were met with a plume of smoke outside of the entrance, they got their way through emergency services and metup with frank, who redirected them to a sandwich shop where they could meetup in a more private location that wasn't possibly bugged. They exchanged information with frank and met some more of his associates. Mr spokes setup Carl with a new outfit and they reacquired the RV from the impound that JR told them it was located. They heard a broadcast on the news saying Kelt-9B was under attack by Strass, Carl recognized this as the home world of his fellow grey aliens, he then vowed to save his people from this invasion. Seeking a powerful mage to assist this attack for Kelt-9B they find Balltar on Mars and his apprentice Bart, they agree to help in exchange for a few things and begin the quest to assist.
Chapter 7: Kelt 9B
Upon picking up Balltar and Bart, the crew heads to Mercury to obtain some supplies for their rescue of Kelt. After stocking up they meet a friendly Vendor by the name of Okie, he agrees to give them a ride to Kelt, in order to help the resistance cause. He owns a spacehulk very useful for transporting large amounts of people. They begin their journey and on the way are pulled over by IAPD officers who they immediately kill and frame a assisted suicide perfectly, and Taint hacks into the IAPD file library and rewrites some reports. Upon arriving at Kelt, they are tailed by a mysterious android, flying amongst Strass' fleet. He attacks the ship as they land ripping a hole through the center of the hull. They narrowly defeat him, and he fades away chuckling, Spector and Hector warn the crew that's likely not the last of him. They now begin their quest of liberation.
After their battle with Goliath, the crew sees a mysterious figure peak over a ashen dune and lead them to a cave. There he introduced himself as the revolutionary leader Xebec, asks them what their goal is, and began helping them plan their attack. They came up with a plan, followed it to free the grey from the watchtowers and the strongholds without raising any alarms and loaded them onto the damaged freighter okie was piloting. Xebec had some of his crew repairing the ship while they were taking the watch towers, and they met a spy working with xebec, named Jareth, who was infiltrating one of the towers, looking for his friend who unfortunately was killed by his captors.
With the help of Dr Jeremy Bingo, the crew was able to repair the ship in time to take off, after fighting off Goliath a second time. A red mist encapsulated the stronghold and Spector seemed to be called out to it. The travelers used dark magic to launch out of Kelt as fast as possible, with the side effect of nearly killing everyone aboard. They now hover Infront of Ganymede orbit to continue their quest.
Chapter 8: Dark Star Xebec
As they decide their next move, Xebec presents them with the framework of an attack plan on Strass' empire, with a HQ their first concern.
The crew settles on Rhea as their first base to setup. Upon meeting some locals J.R. let's them know he has a hat.com facility about a mile from the central town. As they approach a splinter factions of iron Lotus seems to be trying to collapse the building and steal J.R.s hats talking about micro chips in them. The crew defeated the small gang with ease and begins to enter the building, as a shadowy creature abducts Hector and pulls him into a cave. The crew narrowly escapes with eachother, and they're shaken as to what to believe after seeing strange things in the cave, causing them to knock eachother unconscious at the mouth of the cave system.
After waking up the crew finds themselves missing another member: Hector. They travel to hat.com HQ to follow what remained of a trail left by Hector, which runs cold so they continue to meetup with J.R. in his building. As they approach they see the Lotus ninjas they dispatched, are piled up and their leader is being loaded onto a hoverbike by some cowboy. They shoot at the cowboy's fuel tank and he barely makes an escape with the body.
After that odd run in, J.R. appears explaining the shadow beast they encountered to some capacity, he then shows them an underground bunker complex. As he shows Taint around, Carl and Chibee begin reassembling the front of the building and bring the survivors from Kelt into J.R.'s facility. Carl realizes a wheel barrow would help alot with the repairs so he heads into town to grab one from a local. As he approaches with Chibee, two jetlike entities fly past smashing into the saloon in town, which Chibee had just run inside. As the crew approach they see a person punching another in a corner at superhuman speeds, they attack him and he blasts them back into the neighboring buildings off their feet. Taint is helped by a local named Rottie, and Carl makes his way back to Taint where they then try fighting this entity for a moment. They see plenty of gore left by this being, as the man he was punching awakens and they have a town shattering fight. In the end, both are knocked unconscious, and the crew decides to take the one that was being beat up, back to their new HQ and hope nothing bad comes from the choice. With what he's seen over the past few weeks, Taint decides to take a break from the mission for the time being, to spend some time with Maximilian and chill at home, and he hitches a ride back to Ganymede with J.R. As they leave, passenger dropship swiftly approches nearly moving dropping a passenger Infront of Hat.com HQ, who in the security cameras Carl sees approach the front door and knock.